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Great future ahead for Hitman

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@Hunter wrote:

With the positive environment around for Hitman after launch, I am very happy for IOI and Hitman.
The key thing that made this season (are we still talking in seasons or should I just refere it as H2) standout is gameplay.
Till date we had set formula for all season 1. You are assigned targets and you have to kill them in any way you like. With Patient zero, IOI tried something different than this set trend and made some gameplay changes. They recieved both positive and negative feedback. I remember IOI saying that they are very excited and been to head feedback about patient zero mechanics changes.
And here in S2 we saw again new mechanism changes used in very subtle way. This was a sweetapot. It made missions more engaging. Like a side puzzle within a game but integrated within main game so smoothly that it didn’t felt out of place. Also story and targets assisted in these mechanics strongly. Nothing seems forced.
This very definately has and will brought non typical hitman playerbase into buying game without affecting very roots of hitman. Infact we have gone to roots of hitman now than season 1 did.
About story, there will always be a debate on what is a good story. For me, a good story is that one which enhances gameplay and assistant game to become a legend.

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