@aznsaiyan1029 wrote:
What do you guys think about the idea of reverse hitman? Instead of killing the target, you need to protect the target from assassination instead. Some adjustment must be made on the map and info of course. This can also apply to co op too. You can have number of assassins vs number of bodyguards and the numbers can be flexible. There can be more npc bodyguards around to help defending. To avoid stalling the game, there can be time restriction like the current ghost mode. What do you guys think? Do you think this is practical?
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