Quantcast
Channel: Hitman General Discussion - Hitman Forum
Viewing all 641 articles
Browse latest View live

Question inside codename 47 game

$
0
0

@Glacius wrote:

I am wonder, what is point of mega spinning machine gun inside Ochoa mission if soldat is shoot at me but i not shoot? Is gun inside their base. Why they be offend if a soldier is use? No point. Is mega machine gun have curse? Also just wonder, NPC using toilet for vomit in new Hitmens. Why not also using for pee and a poops? Easy vulner target.

Blood Monkey.

Posts: 6

Participants: 6

Read full topic


Real life simulation to Hitmen actions

$
0
0

@Glacius wrote:

Hello forum community. Question for real like action for Hitman and consequence for NPC, if throw object inside real, real life NPC not always investigate. What if real life I am throw egg for distract a persons, he she be look to egg and just making moving along , not be interrogate egg I am throwed. Is like video game NPC not use head because not smart brain. Should make action match real life NPC of real people. Still kind of ruin my mood feel for seeing this action.

Blood Monkey

Posts: 2

Participants: 2

Read full topic

Do IOI Accounts have unique names?

Questions about the tattoo artist disguise

What " role " would you like to see 47 take on in future titles?

$
0
0

@Bleepbloopy wrote:

By role I mean stuff like

° Pretending to be Helmut Kruger and strutting it on the catwalk

° Giving Caruso a therapy session

° Showing Cassidy around the Schmidt house

° Giving Rico a tattoo

tldr .A situation where 47 impersonates a specific individual for often comedic effect

Posts: 1

Participants: 1

Read full topic

Hitmen survive mode

$
0
0

@Glacius wrote:

Hello forum community. How feel of survive option for the 47? He having to eat also drinking the water for stay alive. Because he is not normal a human, his hunger also thirty feel is differ. Is add to stress of staying alive with also option to killing target. As such 47 is confront target but 47 is not eat or drinking water oh crap I almost dead before pulling slipperballs trigger 47 die of thirst and hungry and the targets is leave area. missjons faile.

Blood Monkey

Posts: 8

Participants: 7

Read full topic

The future of Lucas Grey/Shadow Client

$
0
0

@Danger_dog_guy_7 wrote:

So I made this thread to discuss the future of Lucas Grey, also known als The Shadow Client. To me, it’s quite unclear what IOI wants with him. His behaviour and role changed completely in Hitman 2 and he’s almost the opposite of what he was in Hitman Season One. I’ve seen a lot of opinions about him and his possible role in the future Hitman game(s), and I want to give some more attention to this, cause it seems the subject is quite a big thing. I myself have two theories of how the role of Lucas Grey could play out, and I wanted to share them with you, and discuss about it.

In S1 Lucas was quite a mysterious and defensive character. He’s targeting Providence for what they have done to him and 47 in the past, and he wants revenge. He is litterly shadowing 47’s career but at the time we don’t know why. In Hitman 2 we get to know what’s the reason behind this, and once 47’s really knows about his past and is on board with the plan, Lucas turns into a whole other man.

Theorie 1: Partnership

Lucas Grey wants to revenge Providence for his childhood trauma, and wants his ‘brother’ (47) to help him. He knows 47 is the best at what he does, and is lead by the ICA, which makes the change of succeeding quite big once they are on board. With the help of them and brilliant hacktivist Olivia Hall on his side they can easily revenge Providence for what they did to the boys. Lucas Grey wants nothing more than justifying them with the help of his best friend and long lost brother 47. What happens after the current story is done is that 47 and Lucas continue their live as brothers/business partners, and we will probably see more of Lucas in the future. Maybe even as a companion.

Theorie 2: Betrayal

Lucas wants to revenge Providence for his childhood trauma, and uses 47 and Diana to achieve this. Lucas Grey is in fact a mentally ill killer who’s really desperate to take a whole secret organisation down on his own, which he can’t. His whole life he is planning revenge and making conspiracy theories on how and where to take them down. He knows he can’t do it alone, so he started to follow the minimal amount of tracks 47 left behind, and desperately wants to come in contact with him so he can use him for his plans. By the time of Hitman 2 Lucas is probably around 55 years, just like 47. In all those years after the brainwash he’s been searching and planning. He must have turned insane by then. Now he’s putting up a ‘bromance’ act to convince 47 and Diana to go along with him, but by the time he succeeded (which is pretty close since we captured the Constant), he will betray 47 and either tries to escape by going his own way OR tries to kill 47. He will obviously fail at that and we will kill him.

image

Here’s a little poll for you guys to choose what you want with him:

  • Lucas Grey will become a partner and we will see him again
  • Lucas Grey betrays 47 and is killed in an attempt to get away with it

0 voters

What do you guys think and hope is gonna happen? I personally hope it turns out to be theorie 2. He was build up as the perfect antagonist with the whole ‘Shadow Client’ thing and him using the ICA for his own good. Please share your thoughts below so we can discuss!

Posts: 132

Participants: 23

Read full topic

Voice option Hitman move

$
0
0

@Glacius wrote:

Hello forum community. What think of just side game mode option for the 47 use voice controlling?” 47, walking forward. 47, press B button. 47, sit. 47, laying down. 47 using magic. 47 insert killing items inside a targets. 47, smiling.” Is good exercise for people who not speak, like mute person of people. Also is good options for intovret peoples. Obviously need to
Be coding program option for people playing who not speaking English well. Alexa, was is temperature? Alexa, telling Xbox to telling 47 to killing his people targets.

Blood Monkey

Posts: 3

Participants: 3

Read full topic


Preplanning Idea

$
0
0

@SilentWraith wrote:

I think a good concept for a hitman game is pre planning. You can pay for things to be smuggled into the level such as snipers or maybe a new item like body bags. If you’ve ever played payday 2 imagine that for a hitman game.

I think it would work well!

What do you think?

Posts: 4

Participants: 4

Read full topic

HITMAN 2016 The First Complete Season free with PS Plus February 2019

$
0
0

@David_Spafford wrote:

HITMAN 2016 The First Complete Season free with PS Plus February 2019

From a marketing standpoint, it is better that as many of the 90 million plus owners of a PS4, gets a copy of HITMAN 2016, even if IOI doesn’t make much money on each copy.

Almost all purchasers of a future HITMAN 3 are those who have been exposed to HITMAN 2016 or HITMAN 2.

Posts: 3

Participants: 3

Read full topic

Body Bag Mode

$
0
0

@Glacius wrote:

Hello forum community. 47 should be having mode option for disguising in body bag. Human NPC player can dragging 47 body bag to security area. Also please adding option for dragging human body bag. Also 47 barcode, should being like option for tattoo sleeve, 47 can be put his barcode in side his case. If he wanting be hiding better, he put inside his sock. I killing mumbainese player NPC in Mumbai and human NPC player give dead mumbainese body bag. He drag to near door, but I shooting dragging person. The mumbainese body bag person is inside way of door. This big problem for how I am play. Trying to be silent assassin. But not be possible of human body bag player is not let door close. Not so awesome.

Blood
Monkey

Posts: 6

Participants: 6

Read full topic

Agent 47 vs Batman

$
0
0

@ariayde2 wrote:

So here’s the scenario. Agent 47 is given a contract to eliminate the batman, but he’s unaware of batman’s real identity. Batman, on the other hand, knows agent 47 from tracking and investigating his flawless assassinations all over the globe and from having access to ICA’s files about 47 and his missions. 47 is new to Gotham whereas batman knows Gotham like the back of his own hand (similar to the "Chasing a Ghost’ mission). Batman, however doesn’t know 47 is after him because he’s been too busy or distracted with the riddler and two face to have known about the contract placed on his head, but is still paranoid about 47 regardless because of his pure skill and intelligence. So, who do you think will win and why? Also, the batman I’m talking about is the Arkham Knight batman, so yeah, he’s at his peak just like 47.

Posts: 64

Participants: 18

Read full topic

Compilation of all 215 targets from all games

Chronological order of Hitman

$
0
0

@MaxKroon wrote:

So I was thinking about this the other day and I was wondering what the chronological order of World of Asassination is. For me it would probably be:
Training
Landslide
The Showstopper
World of tomorrow
A gilded cage
The last yardbird
Club 27
Freedom Fighters
Situs Inversus
A house built on sand
Nightcall
The Icon
The finish line
Three headed serpent
Chasing a ghost
Another life
Patient zero missions (given it is said there are a good few months until the ark society gathering)
The ark society

I was wondering where the bonus missions and sniper maps for H2 would fit into this. I only made this thread cos after all H2 dlc is released I wanna binge the whole of the world of assassination in a day lol

Posts: 6

Participants: 4

Read full topic

Frisk option for storage weapon gun

$
0
0

@Glacius wrote:

What is happen to conceal carry? Guard is supposed to asking 47 for holding weapon until leaving guard area. Just like seafood mascara Inside contacts also codename mission, Japanese Chinese guard is “no wepons allow, we holding here In invisible storage. Arigato xie xie.” Can be please having holding wepons storage option for frisking? Shukran.

Posts: 19

Participants: 7

Read full topic


First Hitman mission you achieved Silent Assassin

$
0
0

@RieperTobias wrote:

Mine was “Death of Hannelore” from SA.

Despite of Diana said our new jobs will be suicide mission, it was too easy for me.

Posts: 5

Participants: 5

Read full topic

New Rating "Like 47"

$
0
0

@RieperTobias wrote:

I mean I’m always wonder "If Agent 47 was real, how would he eliminated his targets?. So if we manage to eliminate targets like 47 then game give us that rank.

Or it could be a challenge.

Posts: 3

Participants: 3

Read full topic

Elusive Target Names

$
0
0

@SilentWraith wrote:

Real random i know but bear with me…

In hitman 2016 i always felt the names of ETs were a bit lazy (e.g. the chef). But in hitman 2 they really stepped it up! I loved the undying and the revolutionary particularly. However the latest one, the politician, makes it seem like it will continue as season 1 did.

This is probably just me who cares about their names but my favourite ones were

The undying
The revolutionary
The angel of death

If we had a whole season of badass names like these i would be very happy

-but seriously, the chef…

Posts: 19

Participants: 10

Read full topic

Favorite Hitman Game? Summarize how you feel about each game

$
0
0

@silentassasin wrote:

I realize this thread is probably done a bunch of times, but I’m new here and wouldn’t mind discussing the games in detail.

I started off with Blood Money and loved it. Couple years later, I revisited it and then decided to play Contracts and Silent Assassin in that order. I also watched C47 on Youtube.

It’s tough for me to decide a favorite between Silent Assassin and Blood Money.

On one hand, Blood Money is my first and looking back, I really appreciate what it added to the series and how intricate the level design was for the most part. I know some people aren’t too fond of how disguises worked in that game, and I can definitely see why. Although I do think the way the game is designed, it emphasized making sure not to get caught doing something you weren’t supposed to be doing rather than getting seen in general, which does make it stand out among other games like it at the time. The other Hitman games did this too, but not to the same degree.

Could the AI be a bit more suspicious? I guess that depends on how I’m feeling at the moment.

Also, some mechanics could have been fine tuned more and be less exploitable. (Coins, throwing briefcases with bombs in them, ect.) But I’m willing to look past these as I feel the devs didn’t intend for you to do those sort of things.Although other mechanics, such as being penalized for not picking up your suit, not picking up your weapons, leaving witnesses or killing civilians really added to the feel of the game.

Silent Assassin I feel has a more involving story that really humanized 47. Him attempting to leave his old life behind only to be dragged back into it is honestly a really great hook. And I loved how he kept going back to tend to the Church in between missions. The final chapter is also really well done and the ending very sobering.

By comparison to Blood Money, the level design and mission structure is a bit more simple. Which isn’t a bad thing I feel. Sometimes less is more, and having more focused level design could really benefit a game. Most of the levels in this game, despite not having as many options, I still feel are really solidly designed.

The AI can be a bit annoying to deal with, but I can definitely see and appreciate what the devs were going for. Realistically, a mafia gang would be really familiar with each other and immediately suspect when someone is disguising as one of them. Especially considering the mob boss knew about 47 and ransomed Padre. And realistically, if you’re seen running, guards will assume you did something and gun you down for it.

Although I feel the AI seems to be a bit inconsistent at times regarding this leading to some trial-and-error. Hidden Valley and At the Gates will have guards run over to check your ID, but Shogun Showdown has them ignoring you unless you stick around too long. Plus, from what I’ve seen, you can run past them just fine. Again, I can see where they were going with this. Different areas have somewhat different rules. So, it’s not that big of a deal.

Contracts for me probably has some of my favorite tracks in the series and I really enjoyed the atmosphere. However, what kinda brings it down for me overall is the lack of a proper mission briefing screen and the ability to choose your load out before every mission. (Besides being able to after beating the game) I know, kind of petty, but that stuff really added to the experience of being a professional killer. I get that 47 was sort of in a delirious state and remembering all these missions throughout the game, but still. Also, the final level had a really cool premise, but was ultimately brought down a bit once I found that the civilians outside the police blockade actually don’t do anything to alert the cops when 47 is strangling one of them to death from behind. Why even have them there to begin with then?

I only watched C47, and yes, it is pretty damn rough, but I really appreciate what the game set out to do and the music is probably among my favorites in the series. Jesper Kyd really knows his stuff.

So yeah, those are my thoughts. How about you guys?

Oh yeah, unpopular opinion, but Death on the Mississippi was a great level. Never really got the hate for it. :stuck_out_tongue:

Posts: 6

Participants: 6

Read full topic

Can IOI tell us Allan's story?

$
0
0

@RieperTobias wrote:

I’ve researched few sites about it and didn’t found anything useful.

Why we seeing “Allan please add details” in every Hitman game since BM? And who is Allan?

Posts: 4

Participants: 3

Read full topic

Viewing all 641 articles
Browse latest View live