The HITMAN 2 May Update includes bug fixes, Ghost Mode tweaks and menu optimizations as well as preparing for a huge month of new content in June, starting with the release of the Muffin Man Challenge Pack on May 28th! Full updates on the June Roadmap will be released in a separate blog post later this week.
Release Details and Server Maintenance
The May Update (aka 2.30) will arrive on May 28 and we expect it to be between 750mb and 1GB on all platforms. There will be server maintenance between 11:00* and 14:00* UTC to prepare for this release. Stay tuned to the @IOInteractive Twitter page for updates.
*to make a conversion easy for you I put the specified time in converter (click on bold numbers), you only need to fill in your location city and it will show you maintenance times in your region
Please be aware that the in-game version numbering (2.30) might differ from the update name that is used by your console.
Game Update 2.30: What’s Changing?
Menu Optimizations
We’ve made some backend changes to the Destination Pages that should result in faster loading times. The impact of these improvements will vary from player to player.
Legacy: Cheveyo Calibration
We’ve fixed an issue where completing the Cheveyo Calibration Escalation would cause the game to disconnect from the server. This Escalation is only available to owners of the GOTY Legacy Pack and will grant the Sieger 300 Ghost upon successful completion.
Gun-shy Guards
We’ve fixed an issue where in rare cases, 47 could trigger the Combat state in direct sight of guards but they would not engage in combat.
Final Test SASO
We’ve fixed an issue that was preventing the ‘Silent Assassin, Suit Only’ challenge from unlocking in the Final Test, despite the player fulfilling the requirements.
What Do You Need?
We’ve fixed an issue where Agent 47 can get spotted from below when in the bathroom near Rangan’s office in Mumbai.
Mr Magician
We’ve fixed an issue where 47 could ‘dump’ a body through a wall in Neha’s home in Mumbai.
Tracked
We’ve fixed an issue where NPC’s could see through the trainyard door near the tracks in Mumbai.
Routine Retraction
We’ve fixed an issue that could cause guards in the Mumbai trainyard and construction areas to suspend their routines.
Minimap Misfortune
We’ve fixed an issue that could cause the target indicators (red icons) to not be displayed on the minimap if the ‘Minimap NPC Indicators’ option is turned off while the ‘Minimap Target Indicators’ option is turned on.
Escalation Check
We’ve made sure that completed Escalations are marked as completed with a check in all menus. Only when they’re actually completed, of course.
Lil’ Stashy
We’ve fixed an issue where Lil’ Flashy could not be placed in a Hidden Stash.
Knox Hidden
We’ve fixed an issue that could prevent NPC’s from detecting Robert Knox’s body when they ‘saw’ it if he was killed in a specific way.
Electrocute Phone
We’ve moved the ICA Electrocution Phone from the Explosives category to the Tools category and removed the ‘Explosive Device’ tag from the item for good measure.
Powdered Up
We’ve fixed an issue in Santa Fortuna where a poisoned line of cocaine would have no affect on the NPC using it. For clarity, the fix will cause the NPC to be affected by the poison, not the cocaine. #BestFixEver
Contract Search Tile
We’ve fixed an issue where players could not interact with the Contracts Search tile on the Featured Hub.
Accessibility Prompts
We’ve added the ‘Subtitle Size’ and ‘Interaction Prompt Size’ options to be part of the intial boot screen, allowing players to set these options when the launch the game for the very first time.
Within Scope
We’ve changed the description for how to unlock the ‘Within Scope’ challenge in Mumbai to more accurately describe what’s required. The current description states that “all targets” need to be eliminated, but in fact it’s only a single target.
Sniper Assassin: XP Text
We’ve made a change to how the XP Action text is displayed on screen to prevent it from taking up a large amount of on-screen space, especially when earned over a short period of time.
Sniper Assassin: Leaving Hantu
We’ve fixed an issue that could cause the player to get stuck in Hantu Port if they immediately skip the outro video after completing the mission.
Ghost Mode Improvements
Prompt Removal
We’ve fixed an issue where some prompts and messages would remain on screen after accepting an invite to a match.
Hello Goodnight
We’ve fixed an issue where players could activate the inventory and emote menus during the ‘fly-in’ video.
Cavern Crate
We’ve fixed an issue on the Colombia Ghost Mode map where a Ghost Crate was incorrectly displayed in the cavern on two separate levels.
Ghost Crash
We’ve fixed an issue where the game could crash when a player accepts an invitation.
Ghost Coin Description
We’ve changed the text description of the Ghost Coin to make it clear that when it has been thrown by Player A, the coin will appear in Player B’s world as a regular coin.
Lobby Images
We’ve made changes to fix an issue that could cause an opponents image to not appear in the Lobby.
PC-Specific Improvements
HUD Lines
We’ve fixed an issue where small grey and red lines could appear on the inventory and minimap HUD when the ‘searching’ text appears on the minimap.
Known Issues
We’ve listed some of the game’s known issues below, so that you know we’re aware. We’ve always got eyes on the Technical Support and Bug Report threads on the Forums and Reddit too, so if you’ve reported something there, we almost definitely know about it.
- We are aware that PC players are experiencing issues with “0x8000000_” (and related) crashes. We’re continuing to work on a permanent solution to this with our friends and partners at Nvidia. We recommend that players who have been experiencing this issue use DX12, as this has been reported to fix the issue.
- We are aware of inconsistencies between the SA rating in campaign missions and Contracts Mode.
- We are aware of an issue with dropping items needed for specific exits in Contracts Mode.
https://www.ioi.dk/hitman-2-may-update/